Saturday, 29 November 2014

Making Jelly Chasers! (2/2)

I get excited when we're told we've got to do these game design documents. I think it's because I like looking at 'themes' on word and making it look pretty. Look here is my journal.
 

 Pretty, eh? TELL ME I'M PRETTy ok this has to stop. I'm good at these things when I get into them though - I think it's because I have Scott Roger's 'LEVEL UP' book and when I read it it doesn't make my eyes bleed. His GDD examples are a bloody god send:


He makes a great point about using drawings to explain ideas to the rest of the team. He draws comics to liven the GDD up and translate what he means a lot more clearly. This is something I'm definitely going to do the next time I make a GDD. Compared to his our document front page looked a bit boring....


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