Monday, 21 July 2014

Working with Engines: Unity

I haven't posted much by ways of individual work yet, so here's bit I've done in Unity. The Brief: Make a little 2D puzzle game to demonstrate knowledge of Playmaker and Unity. When coming up with a quick puzzle idea, this came to mind:


A simple toy maze which you tilt to roll the ball about. I decided this would be the basis for my puzzle and quickly set up some props in Unity. I called the game 'Cheese Run', with the logic that the ball is a piece of cheese that you navigate through objects to a mouse hole.


After popping some colliders on each of the objects and tweaking their physics properties I created a few simple levels. I made the materials bouncy for added difficulty of controlling the ball. 

Setting up the tilting function of the board was straightforward. Here's how I configured them in PlayMaker:

Click to Enlarge! 

Last but not least, I added a nice surprise to the win condition rather than just a "Well Done." 


Ta-Da! A mouse appears on screen, soon to be with an added thank-you squeak sound effect.



Presenting a Concept

After our practice with the board and fairy tail games our next group project was to last us till the end of the year; our task was to create a 2D game from start to finish. Our team, dubbed 'Insomiacs', came up with a concept that took inspiration from Japanese wood block prints. Here are some examples of images we were looking at whilst coming up with some ideas:




We established quickly that we didn't want to make a side-scrolling plat former and so an idea was formed that you would jump INTO the picture. The player solves mini-games on each layer to unlock the next; battling against a time limit to move further into the lovely print style backgrounds. Put simply, you are a Frog aiming for the Palace pond in the distance. Here are some slides from our presentation to industry. (It was like a Dragon's Den scenario.)



Adding a texture to the layer the player is currently playing on allows for easy recognition of what they can jump on /attack etc. 





We invested in a Frog suit for Andy and made him our mascot and logo. +10 Try hard points awarded. Got a 1st, worth.


Stay classy.