Monday, 21 July 2014

Working with Engines: Unity

I haven't posted much by ways of individual work yet, so here's bit I've done in Unity. The Brief: Make a little 2D puzzle game to demonstrate knowledge of Playmaker and Unity. When coming up with a quick puzzle idea, this came to mind:


A simple toy maze which you tilt to roll the ball about. I decided this would be the basis for my puzzle and quickly set up some props in Unity. I called the game 'Cheese Run', with the logic that the ball is a piece of cheese that you navigate through objects to a mouse hole.


After popping some colliders on each of the objects and tweaking their physics properties I created a few simple levels. I made the materials bouncy for added difficulty of controlling the ball. 

Setting up the tilting function of the board was straightforward. Here's how I configured them in PlayMaker:

Click to Enlarge! 

Last but not least, I added a nice surprise to the win condition rather than just a "Well Done." 


Ta-Da! A mouse appears on screen, soon to be with an added thank-you squeak sound effect.



No comments:

Post a Comment