Monday, 17 February 2014

Board Game Design

Our first project of the year was based on teaching us fundamentals. Starting with board games gave us a taste of what it is to concept, design, change, test and create a working game. It confirmed for me that I'd taken the right course - it was an eye-opener to what my role as a designer entails.

The gist is you're given an old arcade game (in our case, Scramble) and then you make a board game out of it. Here are some example of board designs, rule sets and model-making our team came up with.





Working in a team was a pleasure and I hope it's something this course keeps going throughout the massive changes it'll likely go through what with it being so new. Some are bound to think it's a pain in the ass but my god is it an opportunity and a half.

also yeah I just clocked the spelling mistake "too" on the last rule, kill me now.


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